Oct 20, 2007, 10:07 AM // 10:07
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#1
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Isn't it about time...
That we brought sacred temples back. Seriously, having 3 annihilation maps at the begining does NOT PROMOTE balanced builds, in fact it promotes farming gimmicks. (Balanced in HA being a build thats built to play on all maps)
To any HoH veteran, Sacred temples was a favorite. IMO drop fetid or burial grounds to give room to sacred in the rotation
plz plz plz plz
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Oct 20, 2007, 10:17 AM // 10:17
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#2
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Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
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Quote:
Originally Posted by Kyp Jade
That we brought sacred temples back. Seriously, having 3 annihilation maps at the begining does NOT PROMOTE balanced builds, in fact it promotes farming gimmicks. (Balanced in HA being a build thats built to play on all maps)
To any HoH veteran, Sacred temples was a favorite. IMO drop fetid or burial grounds to give room to sacred in the rotation
plz plz plz plz
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Sacred Temples was shit, that map has the highest potential of rubberbanding ever. It was fun, if you weren't spamming /stuck all the freakin time.
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Oct 20, 2007, 10:21 AM // 10:21
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#3
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Frost Gate Guardian
Join Date: Feb 2007
Profession: W/A
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Yeah bring it back, It was best map Take out Fetid for it, Fetid sucks, Spirits is like in range over the whole map, and 2 dark... BRING BACK SACRED !!
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Oct 20, 2007, 12:22 PM // 12:22
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#4
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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Don't have to take out anything, just re-add it. No?
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Oct 20, 2007, 05:41 PM // 17:41
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#5
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Krytan Explorer
Join Date: Jan 2007
Guild: Tomb Refugees [ToRe]
Profession: Mo/Me
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It never ceases to amaze me... no matter what maps are in what order we always bitch about them. I remember about 6 or 9 months ago when people were whining that Sacred sucked and we needed more annihilation maps.
And people wonder why ANet is confused about HA.
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Oct 20, 2007, 08:09 PM // 20:09
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#6
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Lion's Arch Merchant
Join Date: Aug 2006
Location: bish
Guild: The Carebear Club [care]
Profession: N/
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People will always complain.. this should not amaze you. O.o
I happened to like the relic runs, and although Sacred was buggy with the bodyblocking I'd rather they had fixed its problems instead of cutting it out. It was a very crude solution to a good map.
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Oct 20, 2007, 08:34 PM // 20:34
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#7
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Rubberbanding exists on EVERY map, its no worse on any of them. And any decent team will have someone anti blocking with the runner, like a free monk or paragon if your lego.
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Oct 20, 2007, 11:20 PM // 23:20
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#8
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Lion's Arch Merchant
Join Date: Aug 2006
Location: bish
Guild: The Carebear Club [care]
Profession: N/
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Rubberbanding does exist at all places.. but its mostly only a huge problem on Sacred which has tons of small corners and narrow passes. Yes teams build for bodyblocking.. that doesnt mean they build for rubberbanding..
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Oct 20, 2007, 11:38 PM // 23:38
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#9
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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You dont need to build for rubberbanding, you have someone help anti block, jsut take someone thats not busy on your team, and have him act like hes trying to block your own runner, this helps (not prevents, but is HUGE help) against body blocks, against a true body block it doesnt help much, but it does help prevent lagging into a block quite a bit. (since you can run through your own teammate)
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Oct 20, 2007, 11:40 PM // 23:40
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#10
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Lion's Arch Merchant
Join Date: Aug 2006
Location: bish
Guild: The Carebear Club [care]
Profession: N/
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I know what wedging is you dont need to explain this to me. The fact that people have to use tactics to get around design flaws is a problem.. thats my point.
Also another point I failed to mention is that newer players/teams won't know about these tactics and ways to get around it. I've seen it many times the team will just give up cause their teammate is stuck with the relic. Now I'm sure you don't experience this but it is just another hindrance on newer players in HA. This I suspect was one of Anet's reasonings for getting rid of Sacred, which again I say is a crude solution.
Last edited by Nebuchadnezzer; Oct 20, 2007 at 11:43 PM // 23:43..
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Oct 20, 2007, 11:46 PM // 23:46
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#11
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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I understand what you are saying, but how does having 3 1v1 at the start of the rotation help new players? (I want to get back to topic) ITs really dumb imo to have 3 copies of the same objective in a row at the start.
I still miss sacred :'(, im sure many do
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Oct 20, 2007, 11:52 PM // 23:52
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#12
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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There is more important things for the coder to waste time fixing. People are just bad. This is the problem with HA and it's always been the problem. If people weren't so bad, they would be making tonnes of builds and trying them. There is room for variation but people == no skill.
As for rubber band, that'd be fixed better if they made it twice as easy to body block but an ability to pass the relic better.
Quote:
I understand what you are saying, but how does having 3 1v1 at the start of the rotation help new players?
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Same as it does having one, one vs one.
Guild wars always wants to be different. You play any other game and people will WANT to find a good player to lose vs, to improve to. You play guild wars? Oh no. They will go out of their way to being bad. They should just call the game 'EVERYONE'S A WINNARRRR' and like even if you lose the map to a team that flawless's you, it should say you've won and you get more fame than them. When will you realise that it isn't the maps preventing new players from being good?
./rawr.
Last edited by elektra_lucia; Oct 20, 2007 at 11:57 PM // 23:57..
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Oct 21, 2007, 12:23 AM // 00:23
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#13
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Lion's Arch Merchant
Join Date: Aug 2006
Location: bish
Guild: The Carebear Club [care]
Profession: N/
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Honestly HA players have never been that good, and furthermore GW players have never been that good. It comes with the MMO territory, some people just don't care enough to get better. Which isn't really a bad thing, but the base of an MMO game and a competitive game clash with eachother. MMO is more about just having mindless tasks and improving your characters, while comp games are all about improving your gameplay skills to beat better and better people. Honestly if you can't deal with this clash this is seriously the wrong game for you, and HA especially for that matter.
And no I do not think I am that good at this game, I know better then that.
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Oct 21, 2007, 03:34 AM // 03:34
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#14
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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Shouldn't keep changing the game purely because people fail, is my point... I do think changes should be made but HA has been changed so much now it's annoying... HA is pretty fine how it is with the exception of skill balance.
Quote:
And no I do not think I am that good at this game
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I feel similar, but I'm not absolutely terrible too and some players are. =]
Last edited by elektra_lucia; Oct 21, 2007 at 12:19 PM // 12:19..
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Oct 21, 2007, 02:40 PM // 14:40
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#15
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Lion's Arch Merchant
Join Date: Aug 2006
Location: bish
Guild: The Carebear Club [care]
Profession: N/
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You cant expect pug teams to be that great.. its a picked up group.
The reason FOTM builds prevail in HA is because it takes less time to form up and people know what they have to do. If you want to make a detailed builds and mold it to people you know, you really have to play with a guild group or a group of close knit friends. Expecting pugs to be good is the first step to failure.
What you have to realize is Anet has given up on the idea of real competitive gaming, we all have to accept that. It is their goal now to dumb down the game so your average MMO player can do well. It doesn't matter what people who want real competition think, because thats not where the money is, its in Johnny Wammo's mom's purse. Yeah I know they deny it all the time but honestly Dev actions speak louder then words from PR people.
Someone has explained this on these forums better then I probably can, so you can look that up if you want to.
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Oct 21, 2007, 03:27 PM // 15:27
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#16
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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You've just gone completely off topic for absolutely no reason best known to yourself. My point about people sucking is that just because people suck it is no reason for the game to keep being changed. I don't give a damn if MMORPG players are bad, or good. It's not an excuse for the coder to keep wasting time changing stuff all the time. Change something important.
HA is pretty much fine how it is except skill balance.
Compared to a professional footballer I am without a doubt absolutely 110% crap at football. That doesn't mean I ask for the rules of football to be changed just to aid me to be better. That is effectively what people have done in GW for so long. It may not be a great competitive game, but that doesn't mean it should be changed just because people suck.
Last edited by elektra_lucia; Oct 21, 2007 at 08:05 PM // 20:05..
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Oct 21, 2007, 03:36 PM // 15:36
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#17
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Desert Nomad
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/sign for bringing back sacred.
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Oct 21, 2007, 04:29 PM // 16:29
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#18
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Lion's Arch Merchant
Join Date: Aug 2006
Location: bish
Guild: The Carebear Club [care]
Profession: N/
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Honestly Elektra, you really don't get how removing sacred helps anet achieve the goal of dumbing down the game?
Heres a thought, whats a harder map to understand and play in, straight forward 1 vs 1 annihilation fight or a relic run with levers and multiple passes?
All I was saying is getting angry over people who "suck" is a waste of time.
An online game is not the same as football, for many reasons, using that comparison is silly. Anet wants to sell more stuff, they realized that most of the people who are buying the game want to be playing at lower skills levels... so what do they do? They lower the skill level via changing maps to simpler tactics....
I don't know why you are getting so defensive and resorting to "omg i am smarter then you" comments. I didn't mean to come of as saying you were dumb.
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Oct 21, 2007, 05:18 PM // 17:18
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#19
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Quote:
Originally Posted by Nebuchadnezzer
I don't know why you are getting so defensive and resorting to "omg i am smarter then you" comments. I didn't mean to come of as saying you were dumb.
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I've yet to see these, plz dont derail thread into flames. PvP players are generally more trash talky-ish than others. Small things dont mean anything
Neb, I understand your argument, however putting three 1v1 helps new players, but honestly, new blood is going to get into HA whether or not the devs cater to lower skill levels. And its not going to stay there cause they can farm the first 3 maps instead of 2.
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Oct 21, 2007, 07:06 PM // 19:06
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#20
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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I don't need to read an old thread that someone has written, I have my own brain. Comparing it to football made sense... Just because people suck, they don't need to change things forwards and back all the time, just like I don't demand football is changed. It's not a hard concept =D.
I wouldn't mind if it was a new idea, but they ask for six man, then they ask for eight man, and so on. It's just ridiculous.
Quote:
They lower the skill level via changing maps to simpler tactics....
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As hard as the enemy is though =D.
You could argue kill count was harder tactics, but it was just a gank feast.
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